The published names
Conquer Your Fears says collect all four difficulty-clear badges: Easy, Normal, Hard, and Nightmare.
| Clear | Badge text | Created | Awards on 8 October 2026 | Win rate |
|---|---|---|---|---|
| Easy | Survive until 6 AM on Easy difficulty. | 16 September 2026 | 561,655 | 0.273 |
| Normal | Survive until 6 AM on Normal difficulty. | 16 September 2026 | 692,247 | 0.208 |
| Hard | Survive until 6 AM on Hard difficulty. | 16 September 2026 | 90,845 | 0.029 |
| Nightmare | Survive a full night on Nightmare. | 27 September 2026 | 44,537 | 0.019 |
Easy, Normal, and Hard print 6 AM. Nightmare says a full night and does not repeat the clock. Made It to Morning is the first 6 AM clear on any of those paths: 1,218,969 awards, win rate 0.44.
Older recordings use the spoken word Medium. Normal is the badge that sits between Easy and Hard. This page does not claim Medium was renamed.
What the badges do not say
No badge prints a health value, a spawn-rate multiplier, or a longer fuse puzzle for Hard. The only mechanical differences that are written down are the goals attached to other badges:
- Nowhere to Hide: a full night on Hard or above without entering a closet.
- Lights Back On: repair the breaker after an indoor hunt, then finish that night on Hard or above.
- Quiet as a Mouse: a full night on Normal or harder without him hearing you.
- Alone With Him: a full Nightmare night in a match that starts and stays solo.
- No Second Chances: a full Nightmare night without dying or being revived.
- Everyone Comes Home: a full Nightmare night with every starting member of a crew of at least four alive at dawn. Revives count.
- Recurring Nightmare: 10 full Nightmare nights across any number of sessions.
Endless
Still Standing is five consecutive nights in Endless mode. Overtime is 10 consecutive Endless nights. On the same snapshot those badges had 481 and 100 awards, both with a 0.0 win rate. What changes between Endless nights is not published. Night Shift is 25 total wins and is not limited to Endless.
Pick the difficulty the lobby button shows. Then run the same entrance, breaker, and breach loop. The badges change the clear condition. They do not publish a new scare-off.
